When a bullet hits in Fort Zombie, it does damage according to the below table. For each hit, the "Damage Dice" are rolled, the "Damage Constant" is added to the dice roll and then modified by the weapons range table. Penetration is also modified separately by the weapons range table.
Note that the 12 Gauge damage numbers appear to be per pellet.
Name | Damage Die | Damage Constant |
Penetration |
---|---|---|---|
5.56 mm | 5D6 | + 3 | 3 |
.44 mag | 4D6 | + 6 | 3 |
7.62 mm | 6D6 | + 0 | 5 |
.303 | 3D6 | + 5 | 3 |
.38 Spec Fed | 2D6 | + 1 | 4 |
9 mm | 2D6 | + 4 | 0 |
12 Gauge | 1D4 | + 2 | 0 |
.38 Spec Win | 3D6 | + 1 | 2 |
.357 mag | 3D6 | + 5 | 2 |
.40 cal | 4D6 | + 0 | 3 |
.45 ACP | 3D6 | + 2 | 2 |
.458 Win Mag | 3D8 | + 2 | 2 |
All items (12)